Facebook has developed an AI-assisted method for supersampling real-time rendered content, something that could become an integral addition to games coming to future generations of high-resolution VR headsets. There’s an ongoing arms race between display technology and GPUs, and adding VR into the mix only underscores the disparity. It’s not so much a question of […]
The post Facebook Develops AI Supersampling to Boost Rendering Performance for High-resolution VR Headsets appeared first on Road to VR.
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