Thursday, January 28, 2021

Magic Leap Founder Rony Abovitz Unveils New Startup to Build Virtual Humans


Rony Abovitz, founder of Magic Leap, is starting on a new path after his departure as CEO of the well-funded augmented reality company last year. Abovitz just unveiled his next project, a startup called Sun and Thunder, which aims to build what he calls “synthetic beings.” Founded late last year, Abovitz says the company’s first […]

The post Magic Leap Founder Rony Abovitz Unveils New Startup to Build Virtual Humans appeared first on Road to VR.


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HaptX Launches New & Improved DK2 Haptic VR Gloves for Enterprise


HaptX, the company building high-end haptic VR gloves for enterprises, launched its latest model, DK2, which is now available for purchase. The new version is said to have improved haptics, force-feedback, size, comfort, and manufacturability. HaptX builds VR gloves which include finger tracking, skin-displacement haptics, and force-feedback. As far as VR gloves go, they’re the […]

The post HaptX Launches New & Improved DK2 Haptic VR Gloves for Enterprise appeared first on Road to VR.


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Wednesday, January 27, 2021

Watch: No Man's Sky PSVR Update For PS5 Looks Incredible



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Zuckerberg: Quest 2 ‘on track to be first mainstream VR headset’, Next Headset Confirmed


During Facebook’s Q4 2020 earnings call today, CEO Mark Zuckerberg said that Quest 2 is “on track to be the first mainstream virtual reality headset,” noting that the device drove a 156% increase in the company’s non-advertising revenue. In past earning calls, Zuckerberg has generally downplayed the company’s XR business as a forward-looking investment that […]

The post Zuckerberg: Quest 2 ‘on track to be first mainstream VR headset’, Next Headset Confirmed appeared first on Road to VR.


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Roller Champions Getting Closed Beta In Europe Starting February 17


Europeans on PS4, Xbox One and PC can try out the multiplayer title.
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The Phantom Thieves strike back in new Persona 5 Strikers trailer


Persona 5 Strikers, the action-packed spin-off from Atlus, has a new trailer out now for fans of the Phantom Thieves to feast their eyes on. The new trailer is titled ‘The Phantom Thieves Strike Back’ and it showcases each of the character’s unique abilities. 

Persona 5 Strikers is an action-packed sequel-of-sorts to Persona 5 developed alongside Koei Tecmo’s Omega Force studio. Strikers sees the Phantom Thieves traveling across six different Japanese cities in the summer while investigating a new corruption in the Metaverse. Persona 5 Strikers will come to PC via Steam, PlayStation 4, and Nintendo Switch in North America and Europe on February 23, 2021.


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Destruction AllStars, Control Ultimate Edition on PS5 Free With PlayStation Plus in February 2021


Control Ultimate Edition also available for PS4 players along with Concrete Genie.
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Inspired by ‘Half-Life: Alyx’, This ‘Skyrim VR’ Mod Fixes Poor Object Interaction & Looting


Love them or hate them for it, Bethesda’s games offer up a great opportunity for modders to get under the hood of impressively large-scale virtual worlds and summarily fix whatever messes the studio left behind. The same goes for Skyrim VR (2018), which for all its charms, is still obviously in need of tweaks to make it […]

The post Inspired by ‘Half-Life: Alyx’, This ‘Skyrim VR’ Mod Fixes Poor Object Interaction & Looting appeared first on Road to VR.


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New Fallout 76 update fixes a lot of nagging inventory issues


Its difficult to believe that Fallout 76 has been around for over two years. During that time, the game has undergone one of those patented gaming redemption arcs. After getting absolutely hammered by critics and fans upon release for its many bugs and desolate atmosphere, Fallout 76 has long ago turned the page to become a much-loved and respected entry in the Fallout franchise. (Real talk - I always loved it).

Over the years, Fallout 76 has made steady progress, adding NPCs to the world and offering a ton of new content - and the improvements keep on coming. A new "Inventory Update", now available, will address several long-standing issues that have plagued players since the game's early days. The largest of these changes is the Stash increase, which allows players to horde 1200 lbs of stuff (up from 800, so a significant increase). Additionally, new tabs have been added to the Pipboy, allowing players to more easily track certain subcategories of loot:

  • New – This tab will keep track of all the items players gather during a play session, sorted by newest to oldest. 

  • Armor – Armor receives its own menu tab so that players can keep their gear separate from their other Apparel. 

  • Food/Drinks – Food and drinks are now split out from “Aid” into their own Pip-Boy Inventory tab. Chems and Serums will remain in “Aid.” 

All of this, and some other useful upgrades, are spelled out in this handy trailer:

Fallout 76 is available on PlayStation 4, Xbox One, and PC. The game goes on sale frequently, and has no subscription costs. At this point, it is well worth a look, even if you have been a longtime doubter.


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‘I Expect You to Die 2’ Coming to VR This Year, Trailer Here


Schell Games today announced that its breakout VR spy adventure game, I Expect You to Die (2016), is getting a sequel sometime this year. The studio unveiled the game, called I Expect You to Die 2: The Spy and The Liar, without mention of specific target platforms for the espionage-themed escape game. For now, the only store listing […]

The post ‘I Expect You to Die 2’ Coming to VR This Year, Trailer Here appeared first on Road to VR.


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Death Stranding “Extended Edition” Rumored To Be Coming To PS4 And PS5


It will allegedly feature new story content.
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Google Makes ‘Tilt Brush’ Open Source as Active Development Comes to a Halt


Google announced it has stopped active development on Tilt Brush (2016), the company’s VR paint app. All is not lost though. As the team pivots to creating immersive AR experiences, Tilt Brush has officially gone open source, allowing anyone to modify or even clone the app in its entirety. Even before Google discontinued its home-spun Daydream platform in […]

The post Google Makes ‘Tilt Brush’ Open Source as Active Development Comes to a Halt appeared first on Road to VR.


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Tuesday, January 26, 2021

CUP SONG GIRL Parody in Among Us #Shorts


Cup Song Girl Parody in Among Us
#Shorts
Among Us Cup Song Girl vs Crewmate
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Monster taming and farming mix in Ova Magica is up on Kickstarter and already funded


Ova Magica, a blending of casual farming in the spirit of Stardew Valley and Harvest Moon blended with monster taming and battling like something out of Pokemon is now live on Kickstarter. It managed to get fully funded within the first 2-3 hours, which I'm really not surprised about. The early tech demo was promising and it has such a great idea.

Thankfully it's another that will support Linux too and the developer has been very clear about this. The Kickstarter campaign also lists it nice and clear as "The game will be released on PC DRM-Free, on Steam (Windows, Mac OS and Linux), Nintendo Switch, Playstation 4, Playstation 5, Xbox One, Xbox Series X/S.".

Check out the trailer:

youtube video thumbnail
Watch video on YouTube.com

You can expect quite a few features from Ova Magica including farming, cooking, crafting, creature collection with you hatching blobs from eggs, romancing other characters, a an "active time" creature battle system, creature breeding, exploration and going on special expeditions and much more. It sounds like it's going to be quite a big game.

Their initial goal was €20,000 which has already been met easily. They do have some stretch-goals listed too, so when the funding hits different levels the will commit to more features including a marriage system, character customization and more to be revealed. Given the rate of funding, it will probably hit €40-50K quite easily I would think.

Check it out on Kickstarter and follow on Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.


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With some epic 8-bit styled artwork Cyber Shadow is out now


Cyber Shadow from Aarne "MekaSkull" Hunziker and Yacht Club Games is an epic throwback to the likes of Ninja Gaiden and Shadow Of The Ninja and it's out now with Linux support. Nice the see Yacht Club give a hand to another developer, after their success with the Shovel Knight series.

Here's the story and what's up:

"The world has been taken over by the evil Dr. Progen and his merciless synthetic army. A desperate plea for help sets Shadow, the sole survivor of his clan, on one last mission to uncover what started the path to perpetual ruin. Your robotic companion, L-Gion, is your only guide through the ruins of Mekacity. How far will Shadow go to protect his clan and the one he loves? Is there more to their bond than meets the eye? Only you can unlock the secrets to your clan's ancient powers. Hurry before you run out of time! The road to redemption awaits in Cyber Shadow, the quintessential Ninja Action game."

youtube video thumbnail
Watch video on YouTube.com

A game that very much demands you use a gamepad, so much so that the publisher Yacht Club detailed a list of what they suggest you try to use. For the PC/Linux version they mentioned the best to use are: Xbox 360 Controller, Xbox One Controller, PlayStation 4 Controller, PlayStation 3 (Dual Shock 3) Controller, 8Bitdo SN30 Pro Controller, Logitech F310 Gamepad - so presumably they've tested all those working nicely with it.

Feature Highlight:

  • Experience sharply honed ninja platforming action! Dash, slice, and leap your way through the depths of Mekacity as you explore claustrophobic factories, corrupted research labs, fortified coastlines, vast skyscapes, and more!
  • Powered by the lost souls of the ninja clan, Dr. Progen’s army mercilessly hunted down all life forms. As the sole survivor, you must take down more than a dozen apocalyptic bosses, ranging from enormous war machines to your synthetically-enhanced clan rivals.
  • Rescue your clan to unlock permanent Ninjutsu skills and abilities. Attack from afar with shurikens and kunai, or get closer by using your double jump, cross slash, or wall slide techniques. Summon fire, charge slashes, parries and much more to realize your true potential.
  • Experience a gripping story– told both in-game and through animated cinematic story scenes between the action. Shadow returns from oblivion, hurtling through Mekacity on borrowed time for what will surely be his last mission. It’s unclear what transpired before he met his fate, but his clan was betrayed. What has become of the Clan’s master? Who can be trusted when nothing is as it seems?
  • Authentic 8-bit presentation with handcrafted sprites, a detailed pixel aesthetic, and perfect controls. Modern touches like fluid animation, multilayered parallax backgrounds, and evolved game design.
  • Pulse-pounding soundtrack by Enrique Martin.

You can buy it on Humble Store, GOG and Steam.

Article from GamingOnLinux.com - do not reproduce this article without permission. This RSS feed is intended for readers, not scrapers.


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It's never lupus—except when it's Werewolf: The Apocalypse


After spending a little too much time on fake ads for in-game enemiesWerewolf: The Apocalypse – Earthblood finally put out a gameplay trailer. This one focuses on the three forms you'll be switching between: Lupus (wolf), Homid (human), and Crinos (werewolf).

As a lupus, you'll lope around quietly, accessing nicely lit air conditioning ducts, and leaping around environments with the ease of a quadruped. As a homid, you'll snatch people from behind, yank wires, and headshot fools with your crossbow. As a werewolf, well, that's for when you absolutely, positively got to kill everybody in the room

I can vouch that this short video largely shows you the entire gameplay loop. There's downtime to be sure. But when you're in a mission, your mostly going to be lurking through factories and laboratories with lots of guards pacing about, with you discerning their fields of view. Then you either keep the mission on the down low, or you go hot when you turn into a man-dog.

Werewolf: The Apocalypse – Earthblood launches on PS4, PS5, Xbox One, Xbox Series X|S, and PC on February 4. We'll have our full review up on launch day.


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PSVR 2 could be the hottest VR headset yet | Patent Trawling



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Haven Launches February 4th for PS4, Switch and Epic Games Store


The co-op RPG is currently available for PS5, Xbox Series X/S, GOG, Steam and Xbox One.
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VR Design App ‘Gravity Sketch’ is Now Free for Individual Users


Gravity Sketch is a 3D modeling software that supports PC VR headsets and Oculus Quest. Up until now, the consumer app was priced at $25, but now the studio has just made it completely free for individual users. Launched into Steam Early Access in 2017, Gravity Sketch has been lauded for its full-featured VR creation tools and […]

The post VR Design App ‘Gravity Sketch’ is Now Free for Individual Users appeared first on Road to VR.


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‘The Walking Dead: Saints & Sinners’ Surpasses $29M in Revenue


Skydance Interactive announced that its gritty zombie-flavored survival horror game, The Walking Dead: Saints & Sinners (2020), has now surpassed a whopping $29 million in revenue. The Walking Dead: Saints & Sinners immediately garnered critical acclaim when it was first launched on PC VR headsets last January. The combat-heavy adventure has since launched on PSVR and Oculus Quest, giving […]

The post ‘The Walking Dead: Saints & Sinners’ Surpasses $29M in Revenue appeared first on Road to VR.


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Despite Shortages, Valve Index Among Steam’s 5 Best Selling Products for 13 Weeks Straight


A small number of people willing to buy an expensive product can really add up, as Valve is finding with its high-end Index headset. Despite supply shortages brought on by the Coronavirus pandemic, the headset has made frequent appearances among the best selling products on Steam by revenue, including an ongoing 13 week streak in […]

The post Despite Shortages, Valve Index Among Steam’s 5 Best Selling Products for 13 Weeks Straight appeared first on Road to VR.


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Monday, January 25, 2021

Hitman 3 PlayStation VR Review



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Don't play The Medium if you're looking for a happy medium


If you were to look at what a psychic medium does—someone who uses ESP to, well, perceive extra-sensory things—then The Medium makes a lot of sense. You've got two worlds. You've got a main character that traverses the two. There's something of an overworld (existing in 2084), and something of an underworld (existing when it's hell on earth, presumably).

This video for The Medium reveals nine "uncanny" facts about the game and its development. Bloober Team (Layers of Fear, >observer_) has carved out a nice place for itself in the video game horror genre. With concept art for The Medium first surfacing in 2012 for the Xbox 360 and PlayStation 3, The Medium has undergone a lot of changes, though the concept of two parallel worlds running in tandem was always there from the beginning. Troy Baker shows up as something with a disturbing voice called The Maw. It takes place in Poland, led by a couple Polish actors, exploring a real-world hotel in Poland, a hotel with that Eastern Bloc sensibility to its architecture. Which means the place is kinda blocky and kinda spooky, even in broad daylight. It also starts right off in a real-world apartment building in downtown Krakow (pronounced , Poland. 

The Medium launches this week on January 28 on Xbox Series X|S and Windows PC, and will be on Xbox Game Pass Ultimate (including the PC side) on day one, too.


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Valve Reveals Partnership with OpenBCI to Make VR Gaming More Immersive


In a candid interview with New Zealand’s 1 News, Valve co-founder Gabe Newell sat down to talk all about his future vision for brain-computer interfaces (BCI), and how the technology is set to change everything about how we live (and play) today. From the outside, it seems like Valve is taking baby steps, however Newell says research […]

The post Valve Reveals Partnership with OpenBCI to Make VR Gaming More Immersive appeared first on Road to VR.


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Quest players can try to survive the horde in The Walking Dead: Saints & Sinners new mode on Feb. 4


The Walking Dead: Saints & Sinners is no slouch when it comes to tension and atmosphere. Placing players into chillingly realistic New Orleans neighborhoods, set in the comic book version of The Walking Dead's multiverse (I've just decided that it's a multiverse - fight me), Saints & Sinners tells an appropriately bleak Walking Dead tale in one of the most stunning big-budget VR games yet released.

One of the most successful VR games of 2020, Saints & Sinners has been a huge seller on just about every VR platform, most recently arriving on Oculus Quest - where it sold ten times more copies than on Rift and Rift S combined. Looks like I invested wisely in my recent Quest 2 purchase - Quest is the place to be.

Further reinforcing that perception is the fact that Quest fans will be seeing a new mode arriving on February 4, in the form of a free update entitled "The Trial". Basically a Horde Mode - in the most literal sense of the term - players will be pitted against wave after wave of the undead, with a break in between rounds to buy and craft new weapons and goodies to take into battle. 

Take a look at teaser trailer here:

The Walking Dead: Saints & Sinners is now available for $39.99 on the Oculus Store, Steam, and the PlayStation Store. For more details, check out the game's official website here. 


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Wha' happened?! The fix to my PS5 constantly restarting my Sony TV


Ever since I got my PlayStation 5 on launch day, I've noticed something funny with my Sony X900E television at the center of my entertainment system: it keeps having to reboot the Android software running the OS. There were a few times I had to navigate through the settings and manually reboot because certain functionality would disappear, such as the ability to select any input source other than the Android OS that powers the smart features. You know, the kinda minimum viability features that make a tv a tv. Mostly, though it just reboots on it's own just about every time I turn it on. Also, on quite a few occasions my console has been put to sleep at night and when I go to turn it on the next evening it's doing one of those sanity checks because it claims to have been abruptly shut down, even though it hadn't been. It was annoying from the start, and I finally took the time to fix it. 

I've checked my setup, everything is good. I'm using the recommended HDMI 2.1 cables and everything is by the book. Apparently the problem is that the Sony PS5 and the Sony Bravia TV just don't seem to be on speaking terms. There is a feature in the PS5 settings that enables an HDMI device link that allows the two devices to communicate, but unfortunately what you would think would be well tested and developed communication between two devices from the same brands ends up in reboot loops for the television, shutdowns for the console, and frustration for the consumer, at least in my experience anyway. 

The fix for me: simply dis-enable that Device Link. That's Sony's word for the Consumer Electronics Control (CEC) standard. You'll find it in the PS5 settings, go to System, then HDMI, then toggle the setting in the screenshot below. Since making that change, I've experienced no issues thus far, and honestly it seems a bit of a superfluous feature to me anyway. I've got four inputs going into my TV ant This idea that one remote should control everything is a bit silly when the interfaces and uses of all of the inputs differ drastically. Between game systems using proprietary controllers, Siri search on an AppleTV, and the native smart OS I use to make sure all my kids' programs don't cross pollinate with mine there is never a need to switch between devices on a single remote anyway. 

So there you go, if you're noticing anything strange going on between your devices and your new next-gen console, might want to check the CEC settings with that Device Link toggle. If you're like me, you can set it and forget it. If you really need to share remotes between devices, then the best advice I can offer it to have a think as to why you have so duplicate inputs that are doing the same thing. I get it if you're swapping between a cable box and streaming services, up to the point that I'd question why you're still paying for cable to begin with, but that's a topic for another day...


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Mysterious Bethesda VR Title Appears on Australian Government Rating Site


Evidence that a new VR game published by Bethesda Softworks, the studio behind The Elder Scrolls and Fallout series, has appeared in an online listing by the Australian government’s media classification board. According to the listing, the game is codenamed ‘Project 2021A’, and will be developed by Bethesda subsidiary studio id Software. It’s unclear what to […]

The post Mysterious Bethesda VR Title Appears on Australian Government Rating Site appeared first on Road to VR.


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Altdeus: Beyond Chronos Is Making Its Way To Steam And PSVR



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Gorn Quest vs PSVR vs PC VR Graphics Comparison



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Sunday, January 24, 2021

Among Us: CUP SONG GIRL vs Crewmate - Parody Ep 1


Among Us: CUP SONG GIRL vs Crewmate - Parody
#amongus​ #amongusanimation​ #animation

Disclaimer: 3D VR 360 Channel and all of its videos are directed to a mature audience that is over 13 within the meaning of Title 16 C.F.R. § 312.2 of CHIL […]
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10 Amazing Details In Xbox Series X And PlayStation 5 Games


A delicious tease of what's in store with these consoles in the coming years.
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VR Is Transforming Big Data Visualization – Find out What It Means to Your Business


VR Is Transforming Big Data Visualization – Find out What It Means to Your Business According to Quantzig, business leaders are always on the lookout for intelligent techniques and methods to better visualize data. As machines are getting smarter, business leaders are now investing in virtual reality to improve data interpretation. Notably, the integration of […]

The post VR Is Transforming Big Data Visualization – Find out What It Means to Your Business appeared first on Virtual Reality Reporter by VR Reporter


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Saturday, January 23, 2021

im her little pogchamp..


- KRISTY - (no simping)


- OFFICIAL MERCHANDISE -


- FOLLOW THESE -
INSTRAGRAM -
TWITTER -
FACEBOOK -
DISCORD -
MERCHANDISE -

- SUB TO THE BOYS -
MULLY -
NARRATOR -
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EDDIE -
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Friday, January 22, 2021

Games N Moorer takes flight with Redout: Space Assault


Joseph Moorer, the man behind Games N Moorer, last night took a spin in his Super Orbital Recon Fighter to assist in the battle against the rebels in Redout: Space Assault. It turns out that there are some chumps that aren't down with the peaceful colonization of Mars, so Joseph drafted himself into...um...Space Force.

After running through the basic layout of the game and getting started, Joseph dies almost immediately by crashing into the interior of an asteroid. After inverting the Y-axis (because we are not savages), he fares a bit better. 

Redout: Space Assault is a the evolution of the original franchise, which was until this point a racing IP along the lines of Wipeout. With the addition of combat, Redout: Space Assault now resembles something closer to a StarFox game, with the player being propelled steadily forward while gunning down baddies. No talking frogs, though. However, instead of flying face-first down an invisible tunnel, Redout: Space Assault gives the player a bit more agency, allowing them to swoop around a larger open area.

Take a look:

Redout: Space Assault was developed by 38BigThings, and is published by Saber Interactive. the game is currently available on PlayStation 4, Xbox One, Nintendo Switch for $9.99. Redout: Space Assault is currently on sale on Steam for 10% off, and players can also snag the Deluxe Edition, which comes with the award winning soundtrack.

Follow us on Twitter for announcements about when Games N Moorer is going live at @GamingNexus and @GamesNMoorer. Joseph streams on Facebook at http://facebook.com/gamesnmoorer/ and on Twitch at https://twitch.tv/gamesnmoorer .


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Facebook’s AR/VR Head Calls for “Big Shift” in How It Deals with User Privacy


Facebook Reality Labs head Andrew Bosworth released an internal memo, entitled “The Big Shift,” which underlines why the company needs to start building products now that better balance user privacy and user experience. Even before Facebook moved to require all new Oculus users to sign in with Facebook, Oculus headset users were rightfully worried about […]

The post Facebook’s AR/VR Head Calls for “Big Shift” in How It Deals with User Privacy appeared first on Road to VR.


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‘Beat Saber’ Update for Quest 2 Unlocks 90Hz Support


One of Oculus Quest 2’s biggest titles, Beat Saber, just released support for the headset’s more immersive 90Hz refresh rate. At launch in mid-October, Oculus Quest 2 featured an opt-in experimental 90Hz mode which only applied to the headset’s menus. A month later, Facebook brought the more immersive 90Hz refresh rate to Quest 2’s system […]

The post ‘Beat Saber’ Update for Quest 2 Unlocks 90Hz Support appeared first on Road to VR.


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